AoeStats
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Arena

509956078Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 45m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1180
+15
🇨🇭 Goths · Switzerland
1155
+16
🇬🇷 Mongols · Greece
1141
+17
🇬🇧 Teutons · United Kingdom
1125
+17
🇮🇹 Italians · Italy
1231
-19
🇿🇦 Danes · South Africa
1214
-19
🇲🇽 Lithuanians · Mexico
1125
-15
🇮🇳 Teutons · India
1057
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,978 10:39 14:27 29:25 ⛏ Fast Castle
33 1,490 10:40 15:07 27:51 ⛏ Fast Castle
33 1,495 10:37 14:21 27:58 ⛏ Fast Castle
29 1,326 12:01 16:23 30:02 ⛏ Fast Castle
26 1,158 10:07 13:54 28:12 ⛏ Fast Castle
25 1,106 9:52 14:51 31:17 ⛏ Fast Castle
20 923 9:49 14:44 29:56 ⛏ Fast Castle
19 838 10:50 17:02 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,810 17,045 13,195 1,050 72,100 75,185
26,090 24,895 15,515 2,350 68,850 74,546
24,335 23,016 8,810 1,620 57,781 65,995
17,475 21,270 9,695 2,150 50,590 56,120
20,355 15,270 10,720 2,800 49,145 66,542
16,540 14,850 8,675 2,850 42,915 47,105
11,405 16,890 13,490 950 42,735 61,850
19,145 14,205 5,785 3,300 42,435 50,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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