AoeStats
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Fortress

509946277Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 11m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
1136
+13
🇨🇭 Danes · Switzerland
1120
+14
🇨🇭 Khmer · Switzerland
1109
+14
🇩🇰 Persians · Denmark
1094
+16
🇨🇳 Magyars · China
1090
-14
🇮🇳 Teutons · India
1089
-15
🇫🇷 Khmer · France
1084
-15
🇨🇱 Huns · Chile
1036
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 212 8:07 — — ⛏ Fast Castle
17 193 6:43 10:42 — ⛏ Fast Castle
17 194 8:43 — —
14 164 7:26 — —
14 165 8:52 — — ⛏ Fast Castle
11 127 8:06 — — ⚔ Drush FC
2 22 — — —
1 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,425 1,510 200 0 4,135 3,978
3,000 755 290 0 4,045 5,305
2,275 1,325 250 100 3,950 3,874
2,550 1,040 50 45 3,685 4,231
2,125 785 250 0 3,160 3,670
950 420 50 0 1,420 1,931
200 100 0 0 300 1,756
0 200 0 0 200 1,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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