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African Clearing

510824470Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 78m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vikings · Hong Kong SAR China
1068
+15
🇭🇰 Shu · Hong Kong SAR China
1061
+15
🇭🇰 Persians · Hong Kong SAR China
1033
+16
🇱🇹 Wei · Lithuania
1007
+17
🇭🇰 Varangians · Hong Kong SAR China
1083
-18
🇬🇧 Wu · United Kingdom
1068
-17
🇭🇰 Franks · Hong Kong SAR China
1050
-16
🇭🇰 Huns · Hong Kong SAR China
940
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 3,344 13:59 19:27 37:50 ⛏ Fast Castle
37 2,896 15:12 19:03 36:01 ⛏ Fast Castle
33 2,582 13:40 18:40 68:20 ⚔ Drush FC
30 2,359 13:25 31:56 62:21 ⚔ Scout Rush
29 2,295 16:26 24:56 51:29
28 2,168 13:25 19:54 46:43 ⛏ Fast Castle
26 2,006 15:58 19:53 45:08 ⛏ Fast Castle
23 1,782 21:20 26:39 57:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,995 32,947 25,420 5,590 116,952 121,502
61,870 20,976 21,885 4,900 109,631 124,326
35,735 31,055 24,755 6,460 98,005 100,143
25,410 33,285 28,450 3,200 90,345 100,794
29,330 28,871 10,515 3,400 72,116 78,497
23,515 18,650 18,670 1,515 62,350 64,646
25,100 18,180 5,040 4,580 52,900 52,249
23,640 16,940 9,975 1,350 51,905 53,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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