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Black Forest

510811633Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 42m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
1120
+12
🇦🇹 Vikings · Austria
1101
+13
🇦🇹 Ethiopians · Austria
1073
+14
🇬🇧 Italians · United Kingdom
1068
+14
🇭🇰 Danes · Hong Kong SAR China
1084
-15
🇬🇧 Byzantines · United Kingdom
1068
-15
🇭🇰 Franks · Hong Kong SAR China
1048
-14
🇭🇰 Persians · Hong Kong SAR China
929
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 1,766 12:45 16:45 26:50 ⛏ Fast Castle
40 1,736 10:27 14:04 29:56 ⛏ Fast Castle
37 1,571 14:35 19:09 32:08 ⛏ Fast Castle
34 1,480 11:24 15:29 34:33 ⛏ Fast Castle
31 1,314 11:08 16:31 40:57 ⛏ Fast Castle
23 992 11:20 16:29 33:39 ⛏ Fast Castle
23 980 11:18 18:19 31:01 ⛏ Fast Castle
22 965 11:58 17:14 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,100 22,230 14,875 1,725 60,930 67,719
13,225 18,599 12,005 750 44,579 55,311
17,630 15,824 6,445 4,615 44,514 47,502
17,765 15,222 7,400 1,500 41,887 49,894
17,140 16,070 5,460 1,725 40,395 59,133
19,200 8,668 11,745 100 39,713 46,015
17,895 9,146 5,595 2,965 35,601 44,338
14,515 6,475 9,045 100 30,135 36,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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