AoeStats
← 建興法師

Black Forest

510809393Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 6m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Burmese · Romania
1090
+14
🇹🇼 Turks · Taiwan
1088
+14
🇵🇰 Mongols · Pakistan
1069
+15
🇨🇱 Koreans · Chile
1055
+16
🇭🇰 Danes · Hong Kong SAR China
1102
-18
🇬🇧 Byzantines · United Kingdom
1084
-16
🇭🇰 Franks · Hong Kong SAR China
1063
-15
🇭🇰 Persians · Hong Kong SAR China
939
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 340 — — —
54 341 — — —
45 287 — — —
42 263 — — —
37 233 — — —
26 167 — — —
21 133 — — —
20 129 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 125 0 0 1,825 1,967
1,450 145 50 0 1,645 1,534
1,100 225 50 0 1,375 1,400
1,050 199 0 0 1,249 1,027
1,050 125 0 0 1,175 1,529
650 175 0 0 825 934
350 376 50 0 776 806
350 281 50 0 681 628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.