AoeStats
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Arena

510801578Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 55m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Inca · Hong Kong SAR China
1091
+15
🇭🇰 Shu · Hong Kong SAR China
1082
+15
🇭🇰 Turks · Hong Kong SAR China
1049
+17
🇨🇳 Poles · China
1025
+18
🇭🇰 Saxons · Hong Kong SAR China
1120
-18
🇬🇧 Byzantines · United Kingdom
1102
-18
🇭🇰 Vietnamese · Hong Kong SAR China
1080
-17
🇭🇰 Huns · Hong Kong SAR China
951
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,409 11:43 15:54 29:53 ⛏ Fast Castle
43 2,383 11:45 17:13 23:18 ◆ FC into Fast Imp
37 2,027 10:49 14:23 32:07 ⛏ Fast Castle
33 1,823 8:55 26:13 38:53 ⚔ Towers into Archers
29 1,615 12:58 18:06 24:59 ◆ FC into Fast Imp
27 1,478 11:48 23:53 — ⛏ Fast Castle
24 1,306 11:52 16:33 — ⛏ Fast Castle
23 1,251 10:21 15:16 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,840 37,035 15,790 5,915 83,580 113,029
33,225 17,570 25,250 3,140 79,185 89,611
37,640 16,335 12,395 3,740 70,110 80,576
29,375 15,640 13,435 1,700 60,150 62,027
22,990 23,500 9,210 3,500 59,200 59,638
16,580 18,070 7,000 985 42,635 50,621
14,840 10,360 2,520 1,245 28,965 32,269
8,100 7,454 980 575 17,109 19,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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