AoeStats
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Arena

510767667Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 43m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saxons · Hong Kong SAR China
1185
+14
🇭🇰 Franks · Hong Kong SAR China
1134
+16
🇭🇰 Huns · Hong Kong SAR China
974
+23
🇨🇳 Koreans · China
1145
-18
🇦🇷 Bohemians · Argentina
1139
-18
🇨🇳 Burgundians · China
1111
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,112 10:20 16:10 32:41 ⚔ Towers FC
48 2,067 9:40 15:37 35:04 ⛏ Fast Castle
40 1,735 10:56 14:30 32:10 ⛏ Fast Castle
40 1,725 11:08 14:56 33:34 ⛏ Fast Castle
34 1,484 12:12 16:13 32:20 ⛏ Fast Castle
33 1,416 11:26 15:46 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,680 24,634 10,105 3,280 55,699 62,766
15,525 21,525 9,505 3,810 50,365 60,280
18,495 9,155 9,885 2,150 39,685 42,595
17,260 8,430 8,920 895 35,505 39,522
M
11,350 11,086 6,610 1,520 30,566 36,493
11,925 9,875 5,265 980 28,045 33,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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