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Lombardia

509954998Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 33m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saracens · Switzerland
1478
+10
🇨🇭 Persians · Switzerland
1248
+19
🇨🇭 Burgundians · Switzerland
1227
+21
🇪🇸 Saxons · Spain
1338
-17
🇪🇸 Shu · Spain
1332
-17
🇪🇸 Persians · Spain
1320
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,827 9:05 23:36 — ⚔ Archer Rush
52 1,712 10:51 16:33 — ⛏ Fast Castle
50 1,635 10:31 14:33 — ⛏ Fast Castle
40 1,337 8:48 23:28 — ⚔ Scout Rush
35 1,140 9:47 22:49 — ⚔ Scout Rush
18 586 11:26 17:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,505 5,025 5,020 165 20,715 21,913
6,500 9,334 2,140 855 18,829 20,339
9,750 4,339 2,645 100 16,834 18,795
5,550 6,701 3,915 200 16,366 17,431
8,190 5,266 2,005 385 15,846 16,982
5,450 5,455 3,015 100 14,020 15,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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