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Lombardia

509951137Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 13m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saracens · Switzerland
1468
+10
🇨🇭 Persians · Switzerland
1229
+19
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1207
+20
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1366
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1316
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🇿🇦 Saxons · South Africa
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 549 8:56 — — ⚔ Archer Rush
36 476 11:13 — —
33 435 9:55 — —
28 375 8:51 — — ⚔ Scout Rush
25 330 12:10 — —
20 263 12:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 1,521 685 0 4,006 3,801
2,210 1,397 50 0 3,657 3,564
2,150 1,342 50 0 3,542 3,973
1,850 1,025 100 0 2,975 3,956
1,650 1,004 140 0 2,794 3,066
1,450 1,091 50 0 2,591 3,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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