AoeStats
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Arena

508654716Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 49m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1117
+16
🇹🇼 Jurchens · Taiwan
1015
+20
🇹🇼 Sicilians · Taiwan
1105
-18
🇹🇼 Danes · Taiwan
1103
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,097 11:07 16:13 — ⛏ Fast Castle
34 1,674 12:09 16:43 21:25 ◆ FC into Fast Imp
27 1,365 10:53 15:33 34:55 ⛏ Fast Castle
24 1,194 10:35 14:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,485 8,540 10,275 100 32,400 36,437
13,185 8,925 3,885 1,600 27,595 30,690
10,325 8,995 4,350 200 23,870 26,075
7,050 5,573 1,565 1,000 15,188 15,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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