AoeStats
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Arena

508648129Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 50m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1087
+18
🇹🇼 Danes · Taiwan
1085
+18
🇧🇷 Koreans · Brazil
1280
-24
🇧🇷 Persians · Brazil
977
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,697 9:06 20:06 31:24 ⚔ Towers FC
29 1,453 10:32 15:34 32:35 ⛏ Fast Castle
27 1,350 11:15 15:29 29:42 ⛏ Fast Castle
12 607 11:34 16:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,480 37,840 14,795 5,500 74,615 78,821
16,525 20,940 9,685 2,185 49,335 54,062
22,685 10,335 7,095 2,800 42,915 48,093
5,085 4,455 815 865 11,220 11,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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