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Black Forest

510440149Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 90m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1105
+12
🇹🇼 Huns · Taiwan
1084
+12
🇺🇸 Saxons · United States
1082
+13
🇨🇦 Khmer · Canada
1064
+13
🇺🇸 Hindustanis · United States
1059
-14
1007
-13
🇧🇷 Romans · Brazil
996
-12
🇨🇴 Franks · Colombia
964
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 4,108 13:05 17:28 32:58 ⛏ Fast Castle
43 3,920 14:23 19:29 33:09 ⛏ Fast Castle
36 3,299 11:54 19:19 32:57 ⛏ Fast Castle
33 3,010 12:24 17:14 30:42 ⛏ Fast Castle
30 2,679 11:23 16:07 34:22 ⛏ Fast Castle
27 2,476 10:44 15:01 33:07 ⛏ Fast Castle
26 2,349 12:35 16:26 31:27 ⛏ Fast Castle
23 2,112 12:13 16:15 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
114,875 45,175 49,490 2,100 211,640 217,465
67,440 54,855 41,190 3,640 167,125 208,374
69,090 37,239 49,460 3,400 159,189 170,512
53,185 54,710 31,320 15,960 155,175 165,058
64,515 45,500 33,805 2,905 146,725 176,859
67,685 59,262 18,375 1,230 146,552 187,363
49,825 47,390 37,175 1,600 135,990 153,365
67,990 22,427 10,855 2,115 103,387 110,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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