AoeStats
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Arena

510307648Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 51m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1127
+18
🇨🇳 Huns · China
1088
+19
🇹🇷 Khmer · Türkiye
1033
+21
🇹🇼 Persians · Taiwan
1196
-21
🇹🇼 Bulgarians · Taiwan
1174
-20
🇹🇼 Bohemians · Taiwan
1098
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,978 12:24 16:29 37:45 ⛏ Fast Castle
38 1,951 10:31 15:01 27:32 ⛏ Fast Castle
34 1,729 9:41 28:47 41:15 ⚔ Towers into Archers
24 1,200 11:46 15:54 37:47 ⛏ Fast Castle
19 954 10:08 13:42 31:48 ⛏ Fast Castle
12 620 10:13 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,760 11,105 25,395 2,300 84,560 92,021
36,185 21,845 20,685 3,705 82,420 85,658
25,970 14,522 10,470 1,710 52,672 59,028
18,150 13,320 5,380 3,795 40,645 40,939
10,460 12,915 7,330 2,165 32,870 34,553
2,900 1,885 545 625 5,955 7,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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