AoeStats
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Oasis

510150960Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 48m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1429
+16
🇩🇪 Persians · Germany
1426
+16
🇫🇷 Italians · France
1399
+17
🇪🇸 Maya · Spain
1382
+18
🇨🇿 Mongols · Czechia
1539
-21
🇲🇽 Vietnamese · Mexico
1474
-19
🇩🇪 Saracens · Germany
1354
-14
🇺🇸 Lithuanians · United States
1328
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,851 9:09 27:04 — ⚔ Drush into Towers into Archers
53 2,570 12:09 26:54 45:51 ⚔ Archer Rush
48 2,324 8:31 25:11 34:49 ⚔ Scout Rush
46 2,244 10:19 14:01 43:42 ⛏ Fast Castle
46 2,243 9:48 20:10 36:46 ⚔ Scout Rush
43 2,098 10:05 22:52 37:24 ⚔ Archer Rush
41 2,023 8:38 20:30 33:36 ⚔ Scout Rush
36 1,761 10:08 20:46 37:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,570 14,775 16,895 200 56,440 61,760
25,780 13,385 11,130 4,900 55,195 57,375
20,200 18,962 11,130 1,030 51,322 56,406
22,105 13,550 11,545 200 47,400 49,105
15,680 15,036 8,690 2,770 42,176 43,650
20,195 8,705 9,105 2,830 40,835 47,510
11,690 14,165 11,200 240 37,295 38,334
12,385 16,031 5,570 2,830 36,816 41,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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