AoeStats
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Coastal Forest

510522233Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 24m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1565
+15
🇫🇷 Gurjaras · France
1504
+18
🇫🇷 Magyars · France
1462
+19
🇦🇷 Varangians · Argentina
1562
-18
🇧🇪 Magyars · Belgium
1553
-18
🇳🇱 Vietnamese · Netherlands
1506
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 1,719 10:53 15:02 — ⛏ Fish Boom FC
51 1,255 11:23 14:52 — ⛏ Fish Boom FC
49 1,229 8:54 23:01 — ⚔ Archer Rush
45 1,108 10:13 — — ⚔ Archer Rush
44 1,095 8:50 21:26 — ⚔ Scout Rush
36 900 9:42 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,430 5,271 3,130 100 14,931 15,199
6,490 5,630 2,075 200 14,395 15,064
7,950 3,825 1,520 200 13,495 13,332
4,475 4,280 2,705 120 11,580 12,409
3,200 3,783 2,800 165 9,948 10,543
6,280 2,829 250 125 9,484 11,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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