AoeStats
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Lombardia

509984698Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 53m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1738
+9
🇺🇸 Mongols · United States
1599
+14
🇫🇷 Mongols · France
1613
-13
🇫🇷 Vietnamese · France
1526
-10
Player eAPM Actions Feudal Castle Imperial Opening
76 4,097 8:50 25:01 51:43 ⚔ Scout Rush
69 3,745 8:49 22:15 39:43 ⚔ Scout Rush
48 2,583 8:54 25:59 53:43 ⚔ Scout Rush
46 2,485 8:23 23:28 38:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,865 24,056 13,450 3,215 62,586 75,092
30,525 14,596 14,770 1,320 61,211 66,565
13,300 19,471 15,000 3,645 51,416 54,051
27,085 10,723 8,610 750 47,168 50,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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