AoeStats
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Arabia

509964668Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 38m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1581
+11
🇫🇷 Vietnamese · France
1483
+14
🇬🇧 Aztecs · United Kingdom
1467
-13
🇵🇹 Varangians · Portugal
1450
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,034 9:03 25:42 — ⚔ Scout Rush
49 1,866 8:42 24:43 — ⚔ Archer Rush
47 1,790 7:50 24:41 — ⚔ Scout Rush
41 1,560 9:44 20:04 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,505 8,421 4,620 200 28,746 29,244
12,775 6,413 5,245 950 25,383 26,366
9,090 8,629 6,040 300 24,059 25,549
9,075 6,677 2,735 385 18,872 19,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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