AoeStats
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Black Forest

509935801Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 5m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1619
+12
🇩🇪 Saxons · Germany
1606
+12
🇦🇷 Italians · Argentina
1586
+13
🇨🇦 Malians · Canada
1570
+14
🇫🇷 Britons · France
1615
-16
🇫🇷 Saracens · France
1523
-13
🇩🇪 Khmer · Germany
1520
-13
🇫🇷 Ethiopians · France
1434
-9
Player eAPM Actions Feudal Castle Imperial Opening
77 452 — — —
53 310 — — —
42 243 — — —
35 204 — — —
33 194 — — —
32 189 — — —
24 143 — — —
23 135 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 275 0 0 1,125 1,161
950 150 0 0 1,100 1,256
1,000 86 0 0 1,086 949
700 275 0 0 975 1,096
700 217 50 0 967 912
600 325 0 0 925 923
700 125 0 0 825 939
700 100 0 0 800 905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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