AoeStats
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MegaRandom

509862708Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 43m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1623
+10
🇫🇷 Chinese · France
1615
+10
🇫🇷 Persians · France
1539
+13
🇨🇳 Inca · China
1485
-11
🇨🇭 Saxons · Switzerland
1483
-11
🇹🇼 Britons · Taiwan
1473
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,451 13:00 26:08 — ⚔ Archer Rush
37 1,631 10:26 20:10 — ⚔ Archer Rush
35 1,515 13:29 22:19 — ⚔ FC into Archers
30 1,333 14:35 18:57 39:09 ⛏ Fast Castle
26 1,134 13:26 20:42 — ⛏ Fast Castle
23 1,014 14:40 27:26 42:34 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,780 12,524 10,495 1,150 43,949 47,626
9,850 15,330 8,795 650 34,625 40,733
13,200 11,860 6,645 1,075 32,780 33,640
14,415 13,415 4,175 335 32,340 36,355
9,640 9,908 6,660 850 27,058 28,615
6,550 7,983 5,365 125 20,023 22,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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