AoeStats
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Arabia

509603948Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 28m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1603
+12
🇫🇷 Britons · France
1595
+13
🇩🇪 Franks · Germany
1566
+14
🇫🇷 Magyars · France
1388
+22
🇪🇸 Magyars · Spain
1534
-16
🇨🇱 Mongols · Chile
1534
-16
🇧🇪 Varangians · Belgium
1514
-15
1484
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,759 8:50 24:40 — ⚔ M@A into Archers
55 1,569 8:54 25:26 — ⚔ Scout Rush
51 1,475 13:34 24:49 — ⚔ Champi Rush
50 1,448 9:14 26:54 — ⚔ Scout Rush
45 1,280 10:03 23:26 — ⚔ Archer Rush
43 1,245 9:19 25:01 — ⚔ Archer Rush
36 1,031 9:36 22:33 — ⚔ Scout Rush
29 835 9:24 26:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,275 7,857 4,965 200 19,297 19,492
10,765 4,460 2,695 200 18,120 18,113
6,110 5,761 3,650 100 15,621 16,269
7,970 3,820 2,975 0 14,765 15,528
9,540 4,187 775 225 14,727 15,846
8,905 4,803 775 0 14,483 14,850
5,400 5,860 2,390 200 13,850 14,173
5,725 4,236 855 355 11,171 13,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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