AoeStats
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Arena

509593340Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 22m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1578
+11
🇫🇷 Britons · France
1569
+11
🇩🇪 Gurjaras · Germany
1538
+12
🇩🇰 Franks · Denmark
1484
-12
🇦🇹 Wu · Austria
1470
-13
🇺🇸 Danes · United States
1406
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 1,040 9:07 12:54 — ⛏ Fast Castle
42 961 10:27 14:01 — ⛏ Fast Castle
41 932 8:13 19:08 — ⚔ Archer Rush
34 780 10:31 14:59 — ⛏ Fast Castle
32 719 10:12 14:28 — ⛏ Fast Castle
31 709 9:32 14:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,250 5,145 520 200 12,115 12,090
5,025 4,039 1,715 200 10,979 10,817
4,575 4,205 920 200 9,900 10,770
4,915 2,730 1,960 0 9,605 9,789
3,775 2,670 1,210 665 8,320 9,849
3,350 2,835 200 850 7,235 7,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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