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Lombardia

509373901Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 66m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 3,571 11:41 15:48 31:04 ⛏ Fast Castle
44 2,951 9:55 14:03 28:12 ⛏ Fast Castle
42 2,806 11:14 15:14 31:07 ⛏ Fast Castle
41 2,719 10:31 14:29 30:03 ⛏ Fast Castle
38 2,512 12:00 16:23 30:32 ⛏ Fast Castle
38 2,523 10:44 15:17 31:06 ⛏ Fast Castle
35 2,298 10:06 14:21 30:56 ⛏ Fast Castle
32 2,105 9:28 13:40 28:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,330 27,189 48,185 3,605 156,309 157,617
89,110 35,488 27,585 3,665 155,848 157,054
50,490 63,476 30,865 4,200 149,031 152,373
27,140 50,069 35,505 4,765 117,479 140,114
40,265 35,420 35,490 5,940 117,115 132,059
71,175 30,132 11,670 1,595 114,572 120,069
50,065 27,295 24,730 2,905 104,995 119,455
16,075 38,185 33,035 3,260 90,555 130,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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