AoeStats
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MegaRandom

509332020Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 20m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1608
+9
🇫🇷 Gurjaras · France
1568
+11
🇫🇷 Britons · France
1461
+15
🇫🇷 Vietnamese · France
1265
+22
🇨🇳 Franks · China
1470
-16
🇹🇼 Saxons · Taiwan
1463
-15
🇸🇬 Britons · Singapore
1407
-13
1406
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,135 9:41 — — ⚔ Scout Rush
49 1,006 10:34 18:24 — ⛏ Fast Castle
44 893 9:32 — — ⚔ Archer Rush
40 820 9:50 20:13 — ⚔ Scout Rush
31 637 9:47 15:22 — ⛏ Fast Castle
31 632 7:56 — — ⚔ Archer Rush
29 594 11:16 19:37 — ⚔ FC into Scouts
27 545 9:12 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,675 3,742 2,320 125 9,862 10,037
4,375 4,269 570 200 9,414 9,429
3,175 3,575 1,715 0 8,465 8,885
4,670 3,135 300 0 8,105 8,897
4,680 2,896 250 260 8,086 8,765
4,110 2,765 50 0 6,925 7,708
3,060 3,507 50 285 6,902 6,997
3,250 2,133 250 500 6,133 6,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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