AoeStats
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Black Forest

509187060Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 42m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1582
+12
🇫🇷 Armenians · France
1508
+15
🇩🇪 Danes · Germany
1505
-14
🇧🇬 Khmer · Bulgaria
1472
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,795 8:25 25:33 30:06 ⚔ Archers into Fast Imp
40 1,688 9:20 21:17 34:52 ⚔ Scout Rush
37 1,547 11:35 19:36 38:39 ⛏ Fast Castle
33 1,379 12:56 17:03 41:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,755 10,670 8,775 3,000 43,200 48,629
10,175 11,133 7,985 1,700 30,993 31,131
8,760 7,707 3,305 1,750 21,522 23,373
8,835 8,603 2,515 400 20,353 22,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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