AoeStats
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Arabia

509163497Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 51m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1647
+11
🇪🇸 Varangians · Spain
1543
+15
🇪🇸 Mongols · Spain
1464
+19
🇫🇷 Persians · France
1600
-18
🇫🇷 Armenians · France
1523
-15
🇫🇷 Britons · France
1463
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 3,544 9:35 24:13 42:35 ⚔ Archer Rush
65 3,320 8:55 24:52 43:12 ⚔ Scout Rush
56 2,875 9:46 27:32 43:44 ⚔ M@A into Archers
53 2,726 8:34 25:59 48:19 ⚔ Scout Rush
49 2,523 9:47 21:55 39:45 ⚔ Archer Rush
31 1,565 9:54 28:07 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,275 16,248 13,760 2,350 67,633 68,488
15,225 16,211 12,355 2,365 46,156 52,188
22,450 11,261 10,595 200 44,506 49,424
12,725 13,840 11,515 3,025 41,105 43,736
11,125 17,036 11,415 1,100 40,676 42,686
7,050 7,163 4,730 225 19,168 20,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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