AoeStats
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Pilgrims

509988636Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 39m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1147
+14
🇦🇷 Varangians · Argentina
1136
+14
🇺🇸 Italians · United States
1093
-14
🇺🇸 Persians · United States
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,423 13:09 18:12 29:55 ⛏ Fish Boom FC
33 1,273 10:55 16:40 36:13 ⛏ Fish Boom FC into Fire Galleys
23 895 11:18 17:12 — ⛏ Fish Boom FC
22 855 12:28 19:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,585 16,770 6,735 3,050 38,140 40,749
12,255 9,215 6,310 1,430 29,210 32,968
9,970 9,883 4,005 1,700 25,558 27,697
8,730 10,554 3,440 1,365 24,089 26,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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