AoeStats
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MegaRandom

508789069Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 53m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1031
+14
🇺🇸 Georgians · United States
1029
+14
🇺🇸 Magyars · United States
996
-15
🇺🇸 Varangians · United States
972
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,923 10:23 17:43 53:42 ⚔ Scout Rush
25 1,337 11:12 16:10 40:06 ⛏ Fast Castle
21 1,122 11:52 17:00 32:39 ⛏ Fast Castle
20 1,088 14:17 21:43 43:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,375 19,790 12,940 2,050 59,155 65,927
22,250 25,970 7,760 1,800 57,780 65,277
23,735 13,805 14,105 3,250 54,895 62,885
18,745 11,455 11,695 4,200 46,095 51,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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