AoeStats
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Arabia

510289824Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 38m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1308
+13
🇫🇷 Berbers · France
1303
+13
🇧🇪 Turks · Belgium
1243
-13
🇫🇷 Franks · France
1242
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,823 9:43 21:47 — ⚔ Scout Rush
43 1,688 8:35 22:42 — ⚔ Scout Rush
36 1,398 9:44 23:18 — ⚔ Scout Rush
34 1,310 9:31 23:17 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,145 5,965 6,620 200 25,930 26,104
11,195 9,964 3,725 235 25,119 30,974
11,725 6,313 5,065 100 23,203 23,938
9,830 7,978 1,985 300 20,093 21,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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