AoeStats
← Naksu

Arabia

510193665Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 38m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1104
+14
🇦🇷 Ethiopians · Argentina
961
+19
🇧🇷 Franks · Brazil
1109
-19
🇧🇷 Lithuanians · Brazil
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,560 10:00 24:11 — ⚔ Scouts into Archers
38 1,479 11:12 21:45 — ⚔ Archer Rush
35 1,349 12:09 23:38 — ⚔ Scout Rush
17 673 10:00 19:40 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,825 7,371 5,915 0 24,111 25,832
9,125 7,129 3,825 1,725 21,804 22,644
7,810 8,047 4,880 860 21,597 24,630
6,990 4,239 1,815 100 13,144 13,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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