AoeStats
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Arena

509603894Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 5m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
976
+13
🇨🇳 Japanese · China
970
+13
🇹🇼 Jurchens · Taiwan
894
+16
🇮🇳 Varangians · India
893
+16
🇦🇷 Huns · Argentina
1000
-18
🇪🇸 Spanish · Spain
953
-17
🇨🇱 Britons · Chile
852
-13
🇳🇵 Bohemians · Nepal
776
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 237 — — —
40 203 — — —
40 201 — — —
40 200 — — —
36 179 — — —
27 136 — — —
25 126 — — —
22 111 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 175 0 0 1,375 1,258
1,000 350 0 0 1,350 1,287
900 100 0 0 1,000 1,033
800 100 0 0 900 896
700 100 50 0 850 988
700 100 0 0 800 904
600 150 0 0 750 578
450 250 0 0 700 611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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