AoeStats
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Arena

510397477Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 41m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1446
+10
🇩🇪 Cumans · Germany
1328
+15
1276
+17
🇲🇽 Cumans · Mexico
1263
+17
🇹🇷 Bohemians · Türkiye
1337
-16
🇵🇱 Varangians · Poland
1316
-15
🇧🇴 Dravidians · Bolivia
1306
-15
🇹🇷 Inca · Türkiye
1263
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,629 11:03 15:15 29:46 ⛏ Fast Castle
35 1,439 11:46 15:55 26:04 ⛏ Fast Castle
34 1,420 9:57 15:18 29:15 ⛏ Fast Castle
33 1,370 10:01 23:09 38:12 ⛏ Fast Castle
31 1,281 8:39 20:20 29:36 ⛏ Fast Castle
24 999 10:52 14:58 30:34 ⛏ Fast Castle
24 976 10:43 15:05 36:33 ⛏ Fast Castle
23 964 11:53 14:33 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,190 27,745 11,015 1,500 63,450 67,679
27,595 17,750 16,340 1,700 63,385 70,963
22,765 22,960 8,750 1,840 56,315 66,693
24,665 13,290 9,280 1,800 49,035 54,001
20,560 14,010 9,005 2,410 45,985 56,311
25,205 12,864 5,990 1,700 45,759 51,692
11,750 12,140 10,875 2,700 37,465 45,348
13,015 9,560 2,535 1,000 26,110 28,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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