Glade
510327282Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
16m 32s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Rahdwiin's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,386 analysed 1v1 players on Glade.
un.muntean
D
Feudal Age
12:35
vs 10:40
btm 10%
Castle Age
—
vs 19:48
btm 0%
Imperial Age
—
vs 35:10
btm 0%
eAPM
10
vs 30
btm 2%
First military
13:54
vs 13:35
btm 48%
▼
Slow Feudal Age at 12:35 — slower than 90% of analysed players on Glade
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:08 of the first 16:32 — keep villagers queued
Rahdwiin
B
Feudal Age
9:13
vs 10:40
top 9%
Castle Age
—
vs 19:48
btm 0%
Imperial Age
—
vs 35:10
btm 0%
eAPM
19
vs 30
btm 19%
First military
8:45
vs 13:35
top 13%
▲
Fast Feudal Age at 9:13 — faster than 91% of analysed players on Glade
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 8:45 (Militia) — earlier than 87% of analysed players on Glade
▲
Town centers almost never idle — 1s across the first 16:32