AoeStats
← Rahdwiin

Glade

510327282Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 16m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
477
+7
🇷🇴 Franks · Romania
247
-7

Win probability

Rahdwiin's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 10,386 analysed 1v1 players on Glade.
un.muntean D
Feudal Age 12:35 vs 10:40
btm 10%
Castle Age — vs 19:48
btm 0%
Imperial Age — vs 35:10
btm 0%
eAPM 10 vs 30
btm 2%
First military 13:54 vs 13:35
btm 48%
▼ Slow Feudal Age at 12:35 — slower than 90% of analysed players on Glade
▼ Low eAPM (10) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 6:08 of the first 16:32 — keep villagers queued
Rahdwiin B
Feudal Age 9:13 vs 10:40
top 9%
Castle Age — vs 19:48
btm 0%
Imperial Age — vs 35:10
btm 0%
eAPM 19 vs 30
btm 19%
First military 8:45 vs 13:35
top 13%
▲ Fast Feudal Age at 9:13 — faster than 91% of analysed players on Glade
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Early military at 8:45 (Militia) — earlier than 87% of analysed players on Glade
▲ Town centers almost never idle — 1s across the first 16:32
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