AoeStats
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Nomad

509183729Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 24m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
887
+16
🇦🇷 Burgundians · Argentina
845
+18
🇪🇸 Vikings · Spain
928
-19
🇪🇸 Varangians · Spain
837
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 931 14:26 21:39 — ⚔ Fish Boom into Archers
25 617 13:46 18:44 — ⛏ Fish Boom FC
13 311 13:38 19:23 — ⛏ Fish Boom FC
11 277 16:52 23:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,960 3,365 390 875 8,590 9,629
4,050 3,005 765 650 8,470 8,886
3,270 3,745 1,065 300 8,380 9,058
3,800 2,720 1,135 100 7,755 7,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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