AoeStats
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Fortress

509168276Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 45m 26s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
890
+16
🇪🇸 Vikings · Spain
874
+16
🇪🇸 Vikings · Spain
931
-18
🇪🇸 Saxons · Spain
833
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,954 8:34 12:21 29:16 ⛏ Fast Castle
39 1,773 8:31 12:43 27:37 ⛏ Fast Castle
19 875 7:42 16:46 34:42 ⛏ Fast Castle
16 741 8:44 16:29 23:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,780 21,675 12,840 2,700 59,995 71,447
26,225 18,280 12,065 1,300 57,870 73,306
18,425 16,725 10,105 1,700 46,955 66,946
15,270 19,060 10,445 950 45,725 62,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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