AoeStats
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Lombardia

509859794Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 53m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
736
+12
🇨🇳 Danes · China
722
+12
🇫🇷 Chinese · France
677
-13
🇩🇪 Burmese · Germany
613
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,383 13:09 21:50 34:26 ⚔ Scout Rush
14 760 12:46 18:16 37:50 ⛏ Fast Castle
13 676 12:13 20:15 36:40 ⛏ Fast Castle
12 653 12:42 28:25 35:32 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,215 13,070 16,760 2,925 65,970 74,874
19,350 12,140 10,215 2,055 43,760 50,060
17,445 14,585 7,890 3,075 42,995 44,897
13,990 12,388 10,400 1,515 38,293 45,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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