AoeStats
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Arena

508752278Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 62m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1019
+17
🇧🇷 Chinese · Brazil
1017
+17
🇪🇨 Byzantines · Ecuador
992
+18
🇹🇷 Britons · Türkiye
951
+21
🇦🇷 Saxons · Argentina
1072
-19
🇦🇷 Italians · Argentina
1055
-19
🇦🇷 Bohemians · Argentina
1033
-18
🇦🇷 Franks · Argentina
1021
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,902 11:14 16:43 32:06 ⛏ Fast Castle
31 1,917 13:53 18:09 35:43 ⛏ Fast Castle
31 1,911 12:07 15:49 29:58 ⛏ Fast Castle
27 1,665 10:34 18:49 31:41 ⛏ Fast Castle
26 1,635 10:44 15:08 34:19 ⛏ Fast Castle
18 1,105 11:27 15:14 35:48 ⛏ Fast Castle
17 1,084 11:40 17:49 30:20 ⛏ Fast Castle
11 701 9:09 19:22 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,240 55,895 21,105 3,935 112,175 119,067
22,320 44,295 32,480 7,550 106,645 116,999
45,395 40,735 16,600 2,590 105,320 109,698
29,035 35,915 19,005 5,200 89,155 96,979
41,585 23,545 15,165 1,600 81,895 90,236
26,725 23,055 22,235 4,205 76,220 94,920
22,875 28,790 3,205 1,850 56,720 61,520
18,555 8,300 13,680 1,400 41,935 42,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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