AoeStats
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African Clearing

510625333Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 19m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
1124
+14
🇫🇷 Vietnamese · France
1123
+14
🇳🇱 Maya · Netherlands
1080
+16
🇬🇧 Varangians · United Kingdom
1067
+16
🇺🇸 Ethiopians · United States
1111
-16
🇸🇪 Mongols · Sweden
1102
-16
🇨🇳 Cumans · China
1073
-15
🇨🇳 Varangians · China
1039
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 855 12:31 — —
30 567 15:00 — — ⛏ Fast Castle
28 543 14:09 — — ⛏ Fast Castle
27 513 15:30 — —
23 446 15:53 — — ⚔ Drush
22 417 14:07 — — ⚔ Archer Rush
19 369 14:08 — — ⛏ Fast Castle
12 228 15:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,200 1,896 250 110 5,456 5,063
3,350 1,575 250 100 5,275 5,715
3,300 1,175 250 20 4,745 6,802
3,400 1,025 100 100 4,625 4,755
2,550 1,425 90 475 4,540 4,834
2,250 1,830 50 100 4,230 5,197
2,300 985 100 225 3,610 3,364
1,750 1,325 415 100 3,590 3,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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