AoeStats
← ElectricTaz

Baltic

510397561Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 44m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1213
+15
1211
+16
🇨🇳 Franks · China
1197
+16
🇳🇱 Malay · Netherlands
1181
+17
🇦🇷 Danes · Argentina
1248
-17
🇨🇳 Italians · China
1215
-17
🇲🇹 Spanish · Malta
1214
-17
🇺🇸 Ethiopians · United States
1124
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,347 10:35 18:01 31:17 ⛏ Fish Boom FC
36 1,581 12:52 17:25 31:12 ⛏ Fish Boom FC
28 1,248 10:06 20:27 38:21 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,238 10:19 17:12 31:02 ⛏ Fish Boom FC
24 1,086 10:58 15:20 28:37 ⛏ Fish Boom FC
24 1,058 12:17 18:44 38:40 ⚔ FC into Archers
21 912 12:05 16:19 33:29 ⛏ Fish Boom FC
17 767 10:34 21:21 32:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,825 12,992 18,570 4,300 70,687 74,273
13,700 38,340 13,375 3,775 69,190 71,994
26,340 20,580 16,205 3,645 66,770 77,020
15,445 14,354 8,100 3,005 40,904 44,063
11,495 17,850 5,305 1,815 36,465 39,508
11,420 12,351 6,425 2,165 32,361 35,757
12,775 12,590 5,935 875 32,175 39,357
13,300 10,944 4,815 2,735 31,794 33,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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