AoeStats
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Black Forest

510394903Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 32m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Hindustanis · France
981
+16
🇫🇷 Varangians · France
968
+17
🇸🇦 Mapuche · Saudi Arabia
989
-16
🇸🇦 Italians · Saudi Arabia
985
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,340 14:43 20:40 — ⛏ Fish Boom FC
33 1,067 11:35 16:39 — ⛏ Fast Castle
31 1,002 12:14 16:34 — ⛏ Fast Castle
22 698 13:17 17:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,125 7,289 1,665 2,040 20,119 25,655
7,210 4,799 2,460 750 15,219 16,831
7,460 4,195 2,660 850 15,165 19,605
3,600 4,412 410 1,055 9,477 10,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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