AoeStats
← Anva

Black Forest

510354363Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 21m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Hindustanis · France
951
+14
🇫🇷 Varangians · France
937
+14
🇵🇹 Spanish · Portugal
911
-42
🇦🇷 Bohemians · Argentina
883
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 542 14:30 — — ⚔ M@A into Archers
21 443 12:50 18:41 — ⛏ Fast Castle
16 336 11:25 16:02 — ⛏ Fast Castle
11 230 16:25 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
4,715 2,225 840 650 8,430 9,676
3,575 2,758 350 750 7,433 7,499
3,200 2,429 330 250 6,209 7,553
3,200 2,265 250 5 5,720 6,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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