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Oasis

508496049Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 42m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1140
+11
🇹🇷 Hindustanis · Türkiye
1134
+12
🇺🇿 Varangians · Uzbekistan
1103
+13
🇨🇳 Italians · China
1073
+14
🇨🇿 Bulgarians · Czechia
1078
-14
🇨🇿 Varangians · Czechia
1069
-14
🇨🇿 Goths · Czechia
991
-11
🇨🇿 Bohemians · Czechia
991
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,293 10:30 16:50 30:13 ⛏ Fast Castle
29 1,250 10:47 16:58 33:07 ⛏ Fast Castle
27 1,153 9:22 22:57 39:53 ⚔ Archer Rush
26 1,113 15:07 26:19 37:21 ⚔ Drush into Archers
25 1,060 10:28 20:01 32:05
21 881 10:04 24:27 33:21 ◆ FC into Fast Imp
20 830 12:49 25:11 32:35 ⚔ Skirmisher Rush
19 799 13:43 20:06 31:54 ⚔ FC into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,225 15,338 14,125 1,600 54,288 63,556
19,355 15,258 12,595 2,440 49,648 54,745
18,845 10,470 5,145 2,430 36,890 47,758
10,975 10,824 6,650 2,065 30,514 38,036
15,545 6,261 5,055 1,600 28,461 31,625
11,670 8,770 2,610 2,050 25,100 34,883
10,965 6,929 2,755 975 21,624 22,792
8,575 6,962 4,720 1,000 21,257 23,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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