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Pilgrims

508487597Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 52m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bulgarians · Czechia
1065
+13
🇨🇿 Saxons · Czechia
1055
+14
🇨🇿 Cumans · Czechia
974
+17
🇨🇿 Koreans · Czechia
974
+17
🇦🇷 Celts · Argentina
1105
-19
🇦🇷 Spanish · Argentina
1040
-17
🇦🇷 Franks · Argentina
1035
-16
🇦🇷 Poles · Argentina
839
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 1,338 7:47 21:09 37:46 ⛏ Fish Boom FC
22 1,139 10:38 31:25 — ⚔ Fish Boom into Towers FC
20 1,029 10:47 19:41 25:56 ⛏ Fish Boom FC into Fast Imp
19 987 10:36 37:45 — ⛏ Fish Boom into Fire Galleys FC
18 930 12:24 22:01 32:02 ⛏ Fish Boom into Fire Galleys FC
16 821 15:40 27:29 35:34 ⚔ Scouts into Archers
16 850 12:36 18:30 42:52 ⚔ Fish Boom into Scouts into Archers
12 638 11:37 16:58 34:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,720 15,270 9,145 1,275 49,410 59,517
17,125 18,365 8,515 1,930 45,935 48,455
20,365 10,440 9,965 2,000 42,770 50,532
14,600 12,570 6,060 1,050 34,280 38,077
11,645 8,553 3,945 925 25,068 27,282
9,105 10,510 1,700 1,850 23,165 25,364
7,680 8,870 2,165 2,250 20,965 23,850
6,375 9,410 2,775 525 19,085 21,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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