AoeStats
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Coastal Forest

510898632Analyzed
4v4 RM · 20h ago on Oct 3, 2026· 47m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
827
+12
🇹🇼 Huns · Taiwan
823
+12
🇨🇦 Ethiopians · Canada
692
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🇦🇷 Portuguese · Argentina
671
+18
🇲🇽 Jurchens · Mexico
777
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🇺🇸 Spanish · United States
767
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🇰🇿 Dravidians · Kazakhstan
755
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🇲🇽 Britons · Mexico
609
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,488 10:27 25:52 — ⚔ Scout Rush
29 1,354 13:02 16:48 — ⛏ Fish Boom FC
23 1,083 11:54 26:04 — ⚔ Archer Rush
22 1,044 11:12 20:50 — ⚔ Archer Rush
18 831 10:34 21:46 34:30 ⚔ Archer Rush
15 722 11:06 23:27 38:05 ⛏ Fish Boom
12 572 12:39 19:01 — ⛏ Fast Castle
9 445 10:17 23:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,960 14,040 10,270 3,205 41,475 45,221
18,420 9,730 11,640 200 39,990 43,892
15,640 9,570 4,595 200 30,005 41,177
13,750 8,375 4,745 1,625 28,495 34,854
9,460 3,360 3,640 1,650 18,110 18,319
6,930 4,095 1,800 750 13,575 15,567
5,910 3,895 1,230 500 11,535 13,119
4,645 3,865 470 600 9,580 10,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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