AoeStats
← Quetzal!

Yucatan

510890543Analyzed
3v3 RM · 16h ago on Oct 3, 2026· 67m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
748
+13
🇺🇸 Varangians · United States
711
+15
🇺🇸 Lithuanians · United States
685
+16
🇲🇽 Sicilians · Mexico
796
-19
🇨🇳 Persians · China
648
-13
🇲🇽 Bohemians · Mexico
621
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,593 11:27 23:01 41:09 ⛏ Fast Castle
19 1,315 16:25 26:58 39:19
18 1,228 10:54 24:32 43:41
18 1,246 12:05 18:34 48:10 ⛏ Fast Castle
17 1,146 13:02 20:44 51:06 ⛏ Fish Boom FC
9 589 12:03 18:17 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,710 24,090 24,705 4,305 96,810 106,619
39,185 18,436 27,535 5,625 90,781 104,233
22,840 22,435 14,250 7,250 66,775 73,131
15,790 26,909 17,935 1,725 62,359 72,179
18,580 9,704 12,365 2,175 42,824 50,356
11,130 12,230 9,015 850 33,225 44,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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