AoeStats
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Arena

510261382Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 53m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Saxons · Dominican Republic
940
+15
🇹🇷 Japanese · Türkiye
904
+17
🇺🇸 Persians · United States
853
+19
🇩🇴 Romans · Dominican Republic
697
+25
🇲🇽 Romans · Mexico
991
-21
🇭🇰 Franks · Hong Kong SAR China
984
-22
🇨🇳 Britons · China
953
-58
🇨🇳 Huns · China
734
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,694 13:08 19:00 32:33 ⛏ Fast Castle
25 1,322 12:01 18:02 36:50 ⛏ Fast Castle
21 1,115 12:24 17:33 37:46 ⛏ Fast Castle
20 1,060 11:59 16:56 35:10 ⛏ Fast Castle
18 958 10:07 16:30 — ⛏ Fast Castle
17 913 13:12 18:07 37:45 ⛏ Fast Castle
14 742 10:34 18:59 33:14 ⚔ Archer Rush
4 224 11:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
25,945 14,500 9,175 6,305 55,925 65,024
25,320 15,100 6,805 4,300 51,525 68,824
18,610 13,090 9,480 1,600 42,780 58,150
10,225 13,610 11,420 1,685 36,940 45,427
14,810 12,820 3,965 2,660 34,255 35,532
16,290 6,335 11,145 200 33,970 38,333
9,215 6,580 4,170 1,700 21,665 23,765
2,025 1,050 50 0 3,125 3,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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