AoeStats
← 李贰叁

Black Forest

509872060Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 30m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
940
+28
🇨🇳 Varangians · China
878
+31
730
+16
🇨🇳 Huns · China
673
+17
🇳🇱 Japanese · Netherlands
757
-14
🇨🇳 Persians · China
744
-13
🇯🇵 Bohemians · Japan
727
-12
🇨🇳 Turks · China
710
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,218 17:04 21:12 — ⛏ Fish Boom FC
23 713 13:24 20:41 — ⛏ Fast Castle
22 669 11:26 15:37 — ⛏ Fast Castle
20 620 13:21 22:49 — ⛏ Fish Boom FC
19 585 13:09 17:44 — ⛏ Fast Castle
16 496 12:39 25:43 — ⚔ Scout Rush
15 446 14:21 21:57 — ⛏ Fast Castle
13 393 14:36 22:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,170 8,562 365 890 16,987 19,774
7,475 6,135 250 950 14,810 19,209
9,080 3,494 1,055 875 14,504 16,802
9,000 4,740 200 400 14,340 17,964
7,375 3,840 1,000 750 12,965 14,894
5,100 5,779 935 200 12,014 13,604
5,415 5,104 550 190 11,259 13,945
5,835 2,770 2,025 100 10,730 14,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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