AoeStats
← 李贰叁

Arabia

509868786Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 23m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
946
+11
🇨🇳 Mongols · China
884
+14
🇨🇳 Byzantines · China
873
+14
🇨🇳 Magyars · China
864
+15
🇨🇳 Poles · China
1000
-60
🇨🇳 Varangians · China
928
-50
740
-10
🇨🇳 Huns · China
681
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 1,261 13:01 — — ⚔ Drush into Archers into Skirms
31 733 11:33 15:49 — ⛏ Fast Castle
30 698 11:40 — —
28 663 11:32 — —
23 528 10:39 — — ⚔ Skirmisher Rush
19 442 12:40 — — ⚔ Scout Rush
18 431 12:39 17:34 — ⚔ FC into Scouts
17 395 11:44 22:03 —

Resources

Player Food Wood Gold Stone Spent Collected
4,330 3,360 770 300 8,760 10,432
4,480 2,890 500 650 8,520 9,676
4,450 2,525 1,275 100 8,350 8,753
4,240 3,615 100 0 7,955 9,070
3,190 3,060 720 0 6,970 7,845
3,970 2,633 0 125 6,728 7,733
3,440 2,182 300 70 5,992 7,468
3,355 1,815 0 0 5,170 7,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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