AoeStats
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Nomad

509341482Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 42m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
2065
+2
🇭🇰 Danes · Hong Kong SAR China
1800
+7
🇻🇳 Spanish · Vietnam
1694
+9
🇺🇸 Persians · United States
1542
+15
🇨🇳 Mapuche · China
1664
-12
🇨🇳 Vietnamese · China
1584
-8
🇨🇳 Mongols · China
1584
-8
🇪🇨 Armenians · Ecuador
1473
-5
Player eAPM Actions Feudal Castle Imperial Opening
49 2,060 15:04 18:51 — ⛏ Fish Boom FC
43 1,810 14:31 18:53 34:38 ⛏ Fish Boom FC
34 1,446 13:57 17:26 33:30 ⛏ Fish Boom FC
33 1,407 13:58 17:50 36:37 ⛏ Fish Boom FC
31 1,297 12:48 16:44 39:38 ⛏ Fish Boom FC
31 1,308 14:22 19:01 — ⛏ Fish Boom FC
29 1,235 13:26 23:38 36:48 ⛏ Fish Boom into Fire Galleys FC
27 1,137 14:48 18:26 33:23 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,180 24,048 10,660 3,075 59,963 62,551
25,575 17,666 9,545 2,035 54,821 59,520
T
18,755 22,579 11,290 1,900 54,524 59,562
12,510 14,310 9,415 1,865 38,100 38,533
12,025 12,360 6,410 3,125 33,920 35,947
11,525 12,656 5,745 2,075 32,001 32,410
11,930 10,075 4,470 2,020 28,495 34,375
7,365 10,280 4,810 2,640 25,095 25,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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