AoeStats
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Arena

510631578Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 48m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Hindustanis · Ecuador
1001
+12
🇹🇼 Poles · Taiwan
973
+13
🇬🇧 Malay · United Kingdom
931
+15
🇩🇪 Persians · Germany
967
-15
🇩🇪 Danes · Germany
960
-15
🇩🇪 Spanish · Germany
817
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,320 13:51 17:20 29:06 ⛏ Fast Castle
24 1,180 10:29 15:00 31:46 ⛏ Fast Castle
20 963 12:25 16:08 32:37 ⛏ Fast Castle
18 852 9:25 16:55 41:15 ⛏ Fast Castle
15 724 11:42 15:21 31:49 ⛏ Fast Castle
10 508 16:27 24:23 42:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,085 19,950 14,790 2,900 70,725 73,785
25,310 13,280 16,930 2,900 58,420 62,126
37,460 9,925 8,890 1,530 57,805 76,474
25,420 8,180 9,465 1,500 44,565 51,770
15,965 15,500 6,395 1,900 39,760 47,582
10,725 7,700 2,625 880 21,930 22,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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