AoeStats
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Arena

510041543Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 61m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
957
+15
🇺🇸 Magyars · United States
869
+19
🇺🇸 Britons · United States
939
-17
🇺🇸 Danes · United States
938
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,928 11:30 15:54 29:09 ⛏ Fast Castle
29 1,806 10:56 16:47 34:48 ⛏ Fast Castle
17 1,042 12:11 16:16 33:18 ⛏ Fast Castle
16 1,016 12:41 17:20 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,415 21,365 36,600 4,350 101,730 120,982
45,230 24,900 16,730 3,550 90,410 99,003
32,630 24,935 22,780 6,700 87,045 99,913
20,565 22,005 10,485 3,755 56,810 58,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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